Remove 2002 Remove Culture Remove Exercises Remove Social Media
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Time to reboot the gamification of recruitment

Workable

The free game, which was designed as a way of hooking interested future candidates, spent six years from its release in 2002 among the 10 most popular games in the world. Marriott, a hotel chain, ran into the first of these issues when it tried to ape the popular social media game, Farmville, and shift it to a hotel context.

Hotels 81
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Time to reboot the gamification of recruitment

Workable

The free game, which was designed as a way of hooking interested future candidates, spent six years from its release in 2002 among the 10 most popular games in the world. Marriott, a hotel chain, ran into the first of these issues when it tried to ape the popular social media game, Farmville, and shift it to a hotel context.

Hotels 48
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Border Wars: Tech Recruiting and Immigration Reform.

Recruiting Daily

And while you might have the best opportunity money and company culture can provide, but it doesn’t make a bit of difference as long as the status quo continues to erode our collective competitive advantage in the global economy – and within our global recruiting organizations, too.