Time to reboot the gamification of recruitment
Workable
JUNE 7, 2017
The free game, which was designed as a way of hooking interested future candidates, spent six years from its release in 2002 among the 10 most popular games in the world. Will job seekers take the games seriously enough, they ask, or worse, form the impression that a company requires future hires to clear arbitrary obstacles to get a job.
Let's personalize your content